RESOURCES

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Articles

 
 

Improving the Quality of Innovative Item Types: Four Tasks for Design and Development

In this article, Christine Harmes and I present a set of four activities that you can use to improve the quality of your innovative item types.

 

The Design of Innovative Item Types

Along with Christine Harmes, I developed a 6-step model that you can use to reduce your risk when designing innovative item types.

 
 
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Blog Posts

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Action Design for Instruction and Assessment

This is the first post in my series on Action Design (aka Behavioral Design). When people want to take action but have difficulty following through, behavioral design tools called “nudges” can help. This approach has great promise for assessment programs.

 
 

Using Nudges to Improve the Credentialing Program

I co-wrote this post with Ellen Julian (of Julian Consulting) on a handful of nudge techniques that are particularly useful for credentialing programs. We give examples of the use of loss aversion, social proof, and framing in an assessment context.

 

Nudging Test-Takers to be Their Most Honest Selves

I co-wrote this post with John Fremer (of Caveon) on research-based nudges to help our test-takers operate with integrity when studying and taking our tests.

 

Alternative Item Types – The Big Picture

This is the first post in my series on Alternative Item Types. The full series includes individual posts on designing: hot spot, drag-and-drop, multiple response, short answer, audio, and video item types.

 

Designing a Test with Accessibility in Mind

This post is a brief introduction to an ATP presentation I gave with Belinda Brunner (of Inteleos) and Dwan Bovell (of ABIM) on applying universal design to the development of innovative items and tests.

 
 
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Presentations

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This presentation on adding innovative items has been prepared so you’ll be able to see all the information and use it, even if you didn’t attend the session.

 
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This presentation includes examples of three assessments in which innovative items were added, using an iterative design.